How to Play Thermometers

Basic Rules

  • 1.The grid contains thermometers with a bulb (rounded end) and a tip (other end).
  • 2.Fill thermometers with mercury (red) starting from the bulb toward the tip.
  • 3.Mercury must be continuous - no gaps allowed! If a cell is filled, all cells between it and the bulb must also be filled.
  • 4.The numbers at the edge of the grid show how many cells should be filled in that row or column.
  • 5.A thermometer can be completely empty, partially filled, or completely filled.

Controls

  • ClickFill cell with mercury (red)
  • Click againMark cell as empty (X) - use this when you know it must be empty
  • Click againClear the cell (unknown state)
  • Arrow keysNavigate between cells
  • Space/EnterToggle current cell
  • Ctrl+ZUndo last move
  • Ctrl+YRedo

Strategy Tips

  • 💡Start with 0 clues: If a row or column has 0, all cells in that line must be empty. Mark them with X.
  • 💡Check maximum fills: If a clue equals the total thermometer cells in that row/column, all must be filled.
  • 💡Use the continuity rule: If you fill a cell, you must fill all cells between it and the bulb.
  • 💡Mark empty cells: If a cell can't be filled (would exceed a clue), mark it X. This helps deduce other cells.
  • 💡Work both directions: Check both row and column clues for each thermometer to narrow down possibilities.

Visual Guide

🌡️
Filled with mercury
🌡️
Empty / Unknown
Marked as empty
35
Green = correct count, Red = too many